ImagineFX December 2016 Issue 141

This issue, to help you attain your goal, we speak to Blizzard about what it takes to become a staffer at the games giant.
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Do you want to become a games artist? Yes? Well, we have an issue just for you. You love to paint, you love to play games...what better job is there than to be a creative part of the worlds that people play? This issue, to help you attain your goal, we speak to Blizzard about what it takes to become a staffer at the games giant. They dished out some great advice. I was amazed to see how much they check out the fan art in online galleries. If you haven’t got this kind of work in your galleries, make time to do this ASAP. It’s an easy win to help get spotted. 

There’s also a whopping 46 pages of workshops and Q&As this issue – we’re stuffed full of advice! We got to speak with the team behind For Honor, this year’s most exciting game, and learned lessons about collaborating without losing your own voice from rising art star Even Mehl Amundsen. 

Reading through this issue’s video games workshops, I was struck by just how hard an artist strives to get that flash of inspiration. It takes work. Olly Lawson came across an idea for his game world-building workshop in a book on gardening. Jort van Welbergenscoured interior photos of military helicopters to get that authentic look for his Star Citizen vehicle design. 

When Nadia Enis hits upon a new character concept, the first thing she does is redraw it three times to push her idea even further. Even our For Honor cover artist Remko Troost reveals he always changes the way he starts a painting to maintain his creativity and focus. So, don’t wait for inspiration to come to you – make sure you search it out.