Computer Arts June 15 Issue 241
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Computer Arts June 2015 Issue 241: Character Design
Ready for an adventure in character design? Look no further for the inspirations, working processes and creative thinking behind the best character-driven commercial work in the world today.
Also this issue, follow Wolff Olins' workshop as the agency designs an online, interactive branding guidelines for Orange that distill the essence of the brand in less than 20 minutes, avoid ailments like RSI and neck pain in our designer's guide to staying healthy, and learn how to stage an exhibition in a week from some of the finest minds at this year's Pick Me Up festival.
We've got event reports from Pictoplasma Berlin and Fred Deakin's Collabology sessions as well as plenty of Pencil-winning tips from the D&AD Judging Week, not to mention a Hey Studio profile and more in-depth project diaries from the likes of Pentagram and Parabella Studio.
Don't miss it!