3D World November 2016 Issue 213

Real Time Cinematics. Is it time you used Unreal Engine and Unity? 
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This issue we explore the future of real-time rendering with Epic Games and Unity Technologies, and their work poses the question, ‘is it time you got on board?’ 
In 3D World #213 some of the leading artists behind two real-time films, Adam and Hellblade share their processes and insights. 

Using Unity 5.5 and Unreal Engine 4, two teams of artists, game developers and filmmakers share their vision of the future of CG art and filmmaking with Adam and Hellblade. Leaders in the field at Unity Technologies, Epic Games and Ninja Theory explain how real-time rendering is going to affect your artwork and job prospects. 

Training this issue takes a lead from real-time rendering, with part 2 of the Amazon Lumberyard game engine tutorial. Plus, this issue learn to render a windy scene in3ds Max, develop your ZBrush and Maya modelling skills and simulate a water splash in RealFlow. 

Plus, discover how the CG industry is already embracing real-time techniques, as we explore the VFX behind Steven Spielberg’s BFG. Also this issue we scoop a look at Disney’s new animated movie Moanaand explore new techniques for animating water. Plus there’s more behind the camera VFX reports from Sony Imageworks andMPC’s work on Suicide Squad.

As with every issue there’s free video training and assets for many of 3D World #213’s tutorials, and this issue we partner with Pluralsight to offer a free 6-hour video course covering Houdini.