3D World July 2017 Issue 222
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Professionals lift the lid on how to break into the ever-expanding game art industry in this month's issue. We meet the art team at Ninja Theory and Cloud Imperium Games - the teams behind Hellblade and Star Citizen - who share their secrets for modelling for characters and environments and share their must-read advice for breaking into the industry.
There’s more game art advice from Escape Studios' head of game art, who shares his top tips on software and training.
Our training this issue features more must-read art tips and techniques, including game prop and weapon modelling workflows. There’s a pipeline for creating responsive snow environments in Cinema 4D, cartoon character shading advice and a character creation tutorial for ZBrush.