3D World April 2018 Issue 232

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Published 21st February

This issue starts off with a feature investigating current trends in the style and technique of the title sequence, an area that often pushes boundaries.

Then move on to learn the visual language used to drive your narratives and engage your viewers.

If you are a Max user then our top tips will help you model smarter, while our cover tutorial, from none other than the Mill NYC, will get your styling your Maya hair and fur in no time.

If you want to improve your game art then look no further than out tutorial on building an asset from Wolfenstein, which goes in-depth into the whole process.

For those of you who want to explore new areas we show you how to use Max to build VR scenes, that work with cheap google cardboard systems as well as high end HMDs.

Our community section looks at the latest, from CocoVR, the Operators to reviews of Animago, Logitech Craft and an Octane light pack.