3D World April 14 Issue 180
Buy a product
In 3D World April Issue 180:
We get a new look! Inside you'll discover how to texture and light figures in ZBrush, learn the secrets of mocap and create photorealistic renders.
New to the magazine, our team of pro artists will solve your CG problems, including modelling accurate eyes, creating creature skin, rendering atmosphere and much more! Also, get the first part of Dan Crossland's new anatomy sculpting course and find out about the technology that's making lifelike CG a reality.