3D Artist Issue 126
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Published 20th November
Build your best arch viz renders with our top tips from pro studios and artists! You’ll be able to discover 27 ways of creating better interiors and exteriors.
The newly released Houdini 17 is set to be the best version yet from SideFX, so we’ve got techniques from the developers themselves to help you work smarter with new features. Unsure of the latest update? Weta FX TD Daniel Bukovec and freelance rigging TD Henry Dean also gives us their expert opinion.
Our expert tutorials this month are led by freelance character artists Shayleen Hulbert, who takes a 2D character and transforms her into a production-ready asset for games, and Method Studios modeller Crystal Bretz who shows you how to create stylised hair with XGen using her 3D model S W I R L Y 3D. Tyler Bay also kindly shows beginners how to get to grips with Houdini, while Amazon Games Studio senior game artist Amaru Zeas goes through creating believable textures for tyres in Substance Painter, and senior motion designer and 3D generalist Jesus Suarez makes incredible terrains with Cinema 4D and Octane.
We also head to Jellyfish Pictures to go behind the scenes at their London studios, check out Lenovo’s new ThinkPad P1, learn all about real-time directing for Baymax Dreams – the new shorts from Disney – and speak to Audiomotion’s Brian Mitchell about celebrating 21 years with the performance capture masters and more!
Plus, find out what's in store as we announce the changes coming to Vertex 2019. It's bound to be bigger and better and we hope to see you at the Olympia, London on Friday 8 March 2019!
Finally, don’t forget our amazing resources available with every issue including free models, textures and more that are also on our FileSilo. This issue it includes a cheatsheet for Houdini from Tyler Bay, and an Octane video guide and working files from Jesus Suarez as well as our usual models courtesy of CGAxis, textures from 3DTotal and more.