3D Artist Issue 123
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Published 28th August
Create amazing 3ds Max artwork with 21 unmissable top tips and tricks for lighting, architecture visualisation, modelling and more.
The masters at KitBash3d also tell us about their journey, how they’ve created stunning environment art with their premium asset kits and give us some top tips for going pro and making our own beautiful scenes.
We’re big fans of environment designer Rob Tuytel’s work here, and this issue he’s given us a great guide into designing and re-creating a medieval scene in the style of 19th century Dutch art in Blender, while Blizzard environment artist Eric Wiley teaches the ins and outs of creating perfect material layers with a beach debris scene, and Michael Ingrassia returns with part two of his three-part tutorial on triple-A character creation. This time, his focus is on texturing and UVs.
We’ve also delved into shading with 3ds Max 2019 in a seven-page tutorial, and learn to render in Redshift with Houdini and animate faces with iClone too.
Elsewhere, regular contributor and VFX journalist Ian Failes tells us how studios like MPC, Mr X Inc, Outpost VFX and more are enhancing VFX with digital make-up techniques, while we head to award-winning games studio Splash Damage and Aardman cofounder David Sproxton talks CG and stop motion.
Finally, don’t forget our amazing resources available with every issue including free models, textures and more that are also on our FileSilo.