3D Artist Issue 119

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Published 8th May

Level up your game art this issue with artists from Creative Assembly, MachineGames and more! We’ve got an incredible 28 pages of game art and real-time insight!

Creative Assembly character artist Danny Sweeney teaches us all of the triple-A techniques that goes into building a Dark Elf from Total War: Warhammer II!

MachineGames’ Matthias Develtere meanwhile gives us a genius guide into creating an adaptable high-poly asset whether for in-game in Wolfenstein II or for a cinematic.

Why not learn 35 top tips for mastering real-time, whether that’s in UE4, Unity, CryEngine, Marmoset or Amazon Lumberyard! And if that’s not enough, environment artist Jody Sargent has walked us through how she created awesome UE4 assets not once, but twice in the issue!

You can also hear from BluePoint Games’ Mak Malovic on how Shadow of the Colossus has been loving remastered and from Ethan Hiley of Treyarch on weapons for the Call of Duty franchise.

This year also marks 25 years since Jurassic Park stomped onto our screens. Find out how artists at ILM and more created those innovative CG techniques.

Meanwhile we head into one of Berlin’s biggest vendors, Rise FX, to find out about how it has reached new heights.

And learn how to 3D print your first asset with TheLaserGirls in SolidWorks, get to grips with lighting and read our review of NewTek’s new LightWave release!

Finally, don’t forget our amazing resources available with every issue including free models, textures and more.