3D Artist Issue 114

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Published 12th December

Explore your quickest way of creating concepts yet, with our masterful guide from Daniel Bystedt! In his pro tutorial, the senior character artist gives us top tips for speeding up your sculpting and concepts with ZBrush 4R8, Substance Painter and Blender.

We’ve also journeyed to the Land of the Dead with Coco, to dwelve into the RenderMan innovations and tens of thousands of lights lighting up Pixar’s latest film release.

On the other side of the feature film VFX fence, Blade Runner 2049 has been the sequel on everybody’s mind with its moody setups. We put the spotlight on Rodeo VFX and Territory Studio, who divulge the secrets of seamless environments and futureproof UIs.

We’ve then launched firmly into space via the concept spaceship courtesy of seasoned hard surface modeller Andrew Hodgson. He teaches us his expert techniques for Maya modelling magic. We’ve also ventured into galaxies beyond our own with Fusion particle systems as well as into the abstract art world of textile sculptures with Cinema 4D.

Meanwhile in games, Absolver’s environment and FX lead dicusses how those stylised forests were populated and we’re also taught a brilliant ZBrush to Unreal workflow – it’s an often-requested tutorial by our social media followers so don’t miss it!

Plus, don’t miss: 5GB worth of free videos and assets!