3D Artist Issue 110

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Published 9th August 2017

Is ZBrush 4R8 the best version of ZBrush yet? In the latest issue of 3D Artist we find out from beta artists to see what's new and how it's changed their sculpting workflows forever. We then find out why minions had to be rerigged for Despicable Me 3 and how Wargaming re-created historically accurate models for World of Warships.

Allegorithmic CEO Dr Sebastien Deguy tells us about the future of Substance and The Mill gives us insider secrets on their incredible body tracking work for the Chemical Brothers' video, Wide Open.

We also have some amazing tutorials on rendering characters with KeyShot, Blender to Substance Painter workflows, creating procedural environments in 3ds Max with Forest Pack Pro and more on modelling head concepts. Plus, don't miss an amazing 9GB of free resources this issue!