Edge March 14 Issue 264
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In Edge March Issue 264
In 1984, Acornsoft released the legendary Elite. Now, 30 years on, we take an exclusive look at how David Braben’s Frontier is painstakingly evolving the beloved classic to create a multiplayer game of even more epic proportions in Elite: Dangerous.
Elsewhere, we ask what happened to the iOS game revolution, and investigate how clones, free-to-play, sanitisation and fear are holding back iPhone and iPad gaming. We also talk to the creator of Rayman, Michel Ancel, about his fascination with procedural generation and how he got out of a bad situation with King Kong.
In Knowledge, we catch up with Oculus Rift to see what its new Crystal Cove hardware does for the company's ambitions in virtual reality. We also talk to GungHo president Kazuki Morishita about the wild success of his company's mobile RPG Puzzle & Dragons.
In Hype, we track down Turtle Rock's alien-hunting title Evolve, and take a look at the progress of DayZ's standalone alpha, the Kickstarter-funded sequel Wasteland 2, Team Dakota's Project Spark, Kirby's 3DS romp Kirby: Triple Deluxe and more.
In Play, we find our patience drained in Castlevania: Lords Of Shadow 2, delight in the first act of the point-and-click adventure Broken Age, refuse to break our concentration in the hyperkinetic Nidhogg, and swing our way through Donkey Kong Country: Tropical Freeze.
Finally, Create takes a look at the Splinter Cell series through the lenses of Fisher's iconic Trident goggles, and Lionhead talks to us about a new era for the studio as it transitions to the always-online Xbox One title Fable Legends.