Insomniac brings a riot of colour and mischief to Xbox One with Sunset Overdrive. A cross between a cautionary tale about sugary energy drinks and the joys of pure escapism, the game seems an unlikely deal for Microsoft; we take a look at how it came about.
Our big interview features Rez creator Tetsuya Mizuguchi on his return to videogames, his fascination with synaesthesia, and our instinctual need for the Like button.
Despite constant changes in the industry, there are a few constants that endure in game design. We examine the long-standing tradition of boss battles, and ask why they so often go wrong.
And no system is too obscure to be left behind, it seems, as we listen to a few of gaming's guardians about how to safeguard history through the preservation of all consoles great and small.
Finally, The Making Of Katamari Damacy sees how Namco's strange family drama became a classic PS2 title, our Studio Profile takes a tour around Helsinki's racing game specialist Bugbear Entertainment, Time Extend replays Red Dead Redemption, and we visit Hamburg to explore its fast-growing development scene.
Naughty Dog is gearing up to launch the definitive edition of The Last Of Us for PS4; we talk to creative director Neil Druckmann about what has changed (and what cannot).
In anticipation for July's Develop conference, we talk to four indie developers about the rise of virtual reality.
Plus, we take a look at what it takes to cover eSports, and hear from stand-up comedian Imran Yusuf about virtual kittens and sweet revenge in My Favourite Game.
Our first look at Sony Online Entertainment’s sandbox Landmark, the cyberpunk espionage tale of Quadrilateral Cowboy, 2K's intriguing spinoff Borderlands: The Pre-Sequel, and a brand-new threat to Gotham City in Batman: Arkham Knight.
We review new releases including Mario Kart 8, Trails Fusion, The Elder Scrolls Online, Kinect Sports Rivals and Child Of Light.