In Edge April Issue 265
Why did Ubisoft hold back one of the biggest titles of 2013? In our exclusive report, the game’s creative director, Jonathan Morin, explains what happened, and why the finished, polished version of Watch Dogs will be worth the wait.
We also catch up with Tim Schafer after the critically acclaimed release of point-and-click revival Broken Age: Act 1 to get his views storytelling, bringing back old genres, and the trouble with sequels.
And with virtual reality making a dramatic return to videogames, we talk to the pioneers working with tech such as Oculus Rift to discover how it’s changing not only how games are being consumed but also how they’re created.
We pick through the fallout of Kickstarter failures, and ask why only one out of every three games funded between 2009 and 2012 has fully delivered on its promises. We also find out how GT Academy is finding Gran Turismo talent to train into world-class motorsport champions, and look at how support for disabled players is growing, making games more accessible for all.
We investigate The Vanishing Of Ethan Carter, find pathos among the Nazi carnage of Wolfenstein: The New Order, and discover how RedLynx is getting along with tricking out Trials Fusion.
Our verdicts on, among others, the long-anticipated Dark Souls II, Eidos Montreal's customisable Thief reboot, Yoshi's New Island, Earth Defense Force 2025 and Strider’s modern makeover.
We follow the journey of Corrinne Yu from bedroom coder to NASA and Naughty Dog, and visit No Man's Sky developer Hello Games to see how the studio has rebuilt itself in the wake of a difficult beginning to 2014.