In 3D World September Issue 185
Master the techniques of high-polygon modelling for video games with Wolfenstein art director Tor Frick. Plus, learn to concept mechs for video games and master the Cinema 4D to Unity workflow.
Also this issue, get inspired to create your own game as indie game art director Luis Antonio shares his insights. Finally, industry pros reveal the real-time tools shaping video game CG, including Crytek's Cinebox, physically based rendering and Vicon's real-time mocap!